Tim's Blog

Technical ramblings, project updates, horrible opinions, and a shocking lack of pie recipes...

The Struggle to Finish

Date: April 30th, 2025

A self-reflection on why I struggle to finish indie games! Shiny Object Syndrome, ADHD, and the absence of deadlines!

Golf is Barely a Sport, and Mario Golf Proved It

Date: March 20th, 2025

An unfiltered rant attempting to expose golf’s fundamental flaws as a sport, through the supporting lens of my experience with Mario Golf: Super Rush

Building Procedural Levels in POSTAL: Onslaught

Date: September 27th, 2024

An in-depth look at the custom scripting language that I developed for procedural level generation in POSTAL: Onslaught, a game jam entry inspired by the POSTAL series!